About the game...
Begloomed, the Card Game was created in the "spirit of iD Software's popular First Person Shooter from 1993" (first person - as viewed through the eyes of the main character, shooter - includes unrealistic weaponry), converted to a card game, with a dungeon crawl. You star as the main character, Our hero Begloomed Person, and you have been transported inside a mainframe to eliminate the viruses! Players will draw cards from several piles to determine: each dungeon layout, where the monsters are positioned, how many monsters in a position and the type(s), plus item location(s) and type(s). Combat is relatively simple, but calculations are required
1 Round of Combat:
Player is allowed 2 Actions per Round - Attack/Attack, Attack/Heal, Attack/Move, or Heal/Move (in any order)
Monsters have 1 Action per Round - Attack or Move
Bosses have 2 Actions per Round - Attack/Heal or Heal/Move
Players draw from a Damage pile to determine how much damage each target/monster receives. Players may also declare 1 target receives all damage. That means during a Round, if a player uses two Attacks, one could target 1, and the other would hit all the other monsters. In order to advance to the next level, players must collect a number of key codes to unlock the firewalls.
Begloomed, the Card Game, is inspired by iD Software's popular First Person Shooter from 1993. 1 or more players is/are charged with saving their Mainframe from Glooms. Players use cards to: create level maps, rooms, as well as positions for Items and Enemies.
It is an exciting adventure of exploration, combat, and survival as you try to eliminate the viruses that are invading the Mainframe from another dimension and collect the key codes to unlock the Firewalls.
Players begin each Level by drawing and arranging 16 Map Cards so they are all connected. As they move onto each Map Card, they are entering a new Room and then must draw 10 Room Cards and place them anywhere on the Room Mat.
Then they draw 3 Item/Weapon Cards and 3 Monsters Cards. These may be placed anywhere in the Room, but must be at least 3 squares away from the Hero's starting position. Line of sight is critical, as players may not target objects behind walls and storage containers. Finally, they move through the Room picking up the Items/Weapons and defeating or avoiding the various Monsters.
This process is repeated for each Room until they have picked up the 3 Key Codes to unlock the Firewall and advance to the next Level.
Levels increase in difficulty as more Monsters are added every 3rd Level. Adding players means doubling the Monsters per Room (and Room size as needed) and then everyone works together to clear each Level.
Players continue playing and clearing Levels infinitely.
A. J.'s Notes...
The idea for this game popped into my head one day and I set about tracking down folks to get permission to create a card game version of this particular video game franchise. However I was met with some resistance from the company that owns the IP. It was then that I decided to create more of game "in the spirit of". The next day, I had the concept art assembled (that you see currently) and began working on the individual cards and instructions. In order to achieve the "First Person" aspect for the game, I designed the Room Cards to be folded like a "tent". While still being able to see from the top down, players may also "look" into the Room from the perspective of the Hero. Regardless of how the player is seeing the cards, line of sight is critical for combat. You cannot see through Walls or stacked Storage Containers. However, you can see over a single storage container, but if you attack, the monsters receive less damage because of the obstacle.
Latest news: Tabletop Simulator version has been released.
September 10th, 2020: Published Begloomed, the Card Game for Table Top Simulator, via Steam.
September 9th, 2020: Published the instruction booklet and made it available for viewing online and downloading.
September 6th, 2020: Launched the Facebook page for Begloomed, the Card Game.
September 5th, 2020: Revealed the upcoming Begloomed, the Card Game on #ColoringTherapy's Facebook page.
Begloomed is a card game that has taken on the aspect of a "First Person Shooter" Dungeon Crawl. It can be played by 1 or more people, and each game is unique, as the cards for the map of the level and each room in the level, are all shuffled and dealt each time they are used. This is a parody card game, the subject of which shall not be named.
You, are a program, our Begloomed Hero. A combination of 1's and 0's, tasked with protecting the Mainframe from invasive forces. To your horror, someone has opened a gateway into another dimension and it has begun leaking into the Mainframe, making everything dark, and gloomy!
This dimension is filled with demon viruses that mean to tear down human society by destroying the electronics they need to survive. as they gain more ground, they also gain more energy.
As you begin your journey through the Mainframe, you will encounter many types of demon viruses, all with different attacks and abilities. Your weapons also have different abilities and some can hit multiple targets at once. There is no need to pick up ammo, but there are other items that offer bonuses if acquired.
In order to move to the next level, players must pick up the three key codes to unlock the firewalls.
Players will draw cards from several piles to determine each dungeon layout, where the monsters are positioned, how many monsters in a position and the types, plus item location(s) and type(s).
For combat, players will draw from a Damage pile to determine how much damage each target/monster receives. Players may also declare 1 target receives all the damage. That means during a Round, if a player uses two Attacks, one could target 1, and the other would hit all the other monsters in their line of sight.
Players are allowed 2 Actions per Round - Attack/Attack, Attack/Heal, Attack/Move, or Heal/Move (in any order).
Monsters have 1 Action per Round - Attack or Move. Bosses have 2 Actions per Round - Attack/Heal, or Heal/Move.
Check the website for more details!
The way this game is setup requires the player to draw 12 Map Cards. These are placed face-up and they must be connected to a previously placed Map Card. There are 4 dead end cards, as well.
Each Map Card contains a Room. As the player moves into the next Map Card, they are entering a new Room. The Room Cards are then drawn and placed into a 4 by 4 square (4 rows, 4 columns).
Once the Room Cards are placed, players then draw X Monster/Item/Weapon Cards and place them around the Room. Once a player picks up a weapon, they have it forever. They may not have ammo forever though.
Since I started this project and began telling folks about it, the number 1 question has been:
"How can your card game be 'First Person'? You aren't moving forward or back with things getting smaller and larger."
The attached image is an example. This is a room with walls, storage containers, items, and monsters. You cannot attack or see anything that is on the other side of a wall or stack of containers.
The nice thing is that to set up a Room, you draw X cards from the Room Cards pile and place them around the large area. Players always start in the bottom left corner of every room. Items and Monsters may not be placed closer than 3 squares from the player's token. Other than those guidelines, as the player you can put the cards in any valid position you decide.
Table Top Simulator version coming soon!
The Instruction Booklet has been published and made available for viewing online and downloading.
I spent a fair amount of time on Steam working with Begloomed in Table Top Simulator. All the enemy cards have buttons, some have two. One is for Combat Damage to the player, and the other could be poison or radiation, depending on the enemy. One other enemy spawns more enemies, so it has a button for that.
During Combat, after you take your Actions, simply click the appropriate button(s) on the correct enemies and your Health will decrease accordingly.
Now available on Steam for #tabletopsimulator
There was a hiccup during the update yesterday and a few things were broke: Room figurines were not loading the images and all figurines were sticking together.
Coming soon to DriveThruRPG...